<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Tanar'ri, Least - Manes</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Claws, Sharp (Feet)</name>
					<type>Physical</type>
					<melee_weapon>
						<damage>thr cut</damage>
						<usage>Kick</usage>
						<reach>C,1</reach>
						<parry>No</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Karate</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<reference>B42</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Claws, Sharp (Hands)</name>
					<type>Physical</type>
					<base_points>5</base_points>
					<melee_weapon>
						<damage>thr-1 cut</damage>
						<usage>Slash</usage>
						<reach>C</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Boxing</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Karate</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<reference>B42</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Force Field</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Extra Hit Points</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>hp</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>5</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Will</name>
					<type>Mental</type>
					<levels>5</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>will</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Damage Reduction)</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>25</points_per_level>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Cold, Fire and Gas</notes>
					</modifier>
					<reference>P53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Damage Reduction) 20</name>
					<type>Physical, Exotic</type>
					<base_points>200</base_points>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Non-Magica Physical</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1">
						<name>Cosmic (Only injured if divided damage is at least 1)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Limited (Electricity, Non-Magical Heat/Fire and Poison)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<reference>P53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Innate Attack (Corrosion)</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">100</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">40</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">25</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Mildly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Highly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Double Blunt Trauma</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>1HP per 10 dmg</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Explosion</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>Hot</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Surge</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>3</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">200</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>10</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Side Effect</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Symptoms</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.1</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Wounding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Incendiary</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1">
						<name>Area Effect (2 Yard Radius)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Emanation</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Unconscious Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Trigger (Reaching -HP)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Magic Resistance</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1">
						<name>Improved</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B67</reference>
					</modifier>
					<reference>B67</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Regeneration</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>Slow</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per 12 hours</notes>
					</modifier>
					<modifier version="1">
						<name>Regular</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per hour</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fast</name>
						<cost type="points">50</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per minute</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Fast</name>
						<cost type="points">100</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per second</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extreme</name>
						<cost type="points">150</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 10 HP per second</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Heals Radiation</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Radiation Only</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fatigue Recovery</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fatigue Only</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<modifier version="1">
						<name>Limited: Ukillable Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<reference>B80</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Mental Attack</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1">
						<name>Poison</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Spell-Like Powers</name>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Darkness: Obscure (Vision)</name>
						<type>Physical, Exotic</type>
						<levels>10</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1" enabled="no">
							<name>Defensive</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1">
							<name>Extended</name>
							<cost type="percentage">20</cost>
							<levels>2</levels>
							<affects>total</affects>
							<reference>B72</reference>
							<notes>Infravision, Ultravision</notes>
						</modifier>
						<modifier version="1">
							<name>Ranged</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Stealthy</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Always On</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P65</reference>
							<notes>@Source@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P65</reference>
							<notes>@Power@</notes>
						</modifier>
						<modifier version="1">
							<name>Reduced Range (x1/10)</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Area Effect (4 Yard Radius)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<reference>B72</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Infravision: Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Advantage (Infravision)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Malediction (As Regular Spell)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Extended Duration (x100)</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Fixed Duration</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no" type="alternative_abilities">
						<name>Teleport Without Error</name>
						<advantage version="2">
							<name>Jumper (World)</name>
							<type>Mental, Supernatural</type>
							<base_points>100</base_points>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Light Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Medium Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">30</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Extra-Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>New Worlds</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Omni-Jump</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tracking</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tunnel</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Warp Jump</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cannot Escort</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cannot Follow</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1">
								<name>Drift</name>
								<cost type="percentage">-15</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Limited Jump</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Maximum Range</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Naked</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B65</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Stunned</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B65</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Interplanar</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P57</reference>
							</modifier>
							<modifier version="1">
								<name>Interplanar Only</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P57</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Reliable</name>
								<cost type="percentage">5</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>P57</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Limited Access</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P57</reference>
								<notes>@Worlds@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can't Affect</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can Affect</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Physical</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Movement</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>@Movement@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Portal</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>@Portal@</notes>
							</modifier>
							<reference>B64</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Warp</name>
							<type>Mental, Supernatural</type>
							<base_points>100</base_points>
							<modifier version="1" enabled="no">
								<name>Blind</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B98</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Light Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Medium Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">30</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Extra-Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Reliable</name>
								<cost type="percentage">5</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B98</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Warp Jump</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B98</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hyperjump</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Speed of light</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hyperjump</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>One light-year per day</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Naked</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B99</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>10 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-45</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>20 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>100 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-35</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>500 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>2 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>10 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>100 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-15</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>1000 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>10000 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>100000 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Blink</name>
								<cost type="percentage">25</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Strain</name>
								<cost type="percentage">25</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tracking</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tunnel</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tunnel</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>After teleport</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Anchored</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>Changable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Anchored</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>Item</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Anchored</name>
								<cost type="percentage">-80</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>Fixed Site</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Blind Only</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Drift</name>
								<cost type="percentage">-15</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can't Affect</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can use abilities</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Portal</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>@Portal@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Mental Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>Sup29</reference>
								<notes>MBL: @MBL@ lb</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Rapid Fire</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>Sup29</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Telekinetic Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>Sup29</reference>
								<notes>TBL: @TBL@ lb</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Exoteleport</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>Sup30</reference>
							</modifier>
							<modifier version="1">
								<name>Cosmic (No Die Roll Required)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
							</modifier>
							<reference>B97</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
				</advantage_container>
				<advantage version="2">
					<name>Teeth, Fangs</name>
					<type>Physical, Exotic</type>
					<base_points>2</base_points>
					<melee_weapon>
						<damage>thr-1 imp</damage>
						<usage>Bite</usage>
						<reach>C</reach>
						<parry>No</parry>
						<block>No</block>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<reference>B91</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unfazeable</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B95</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Universal Translation: Modular Abilities (Telepathic Learning)</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<base_points>5</base_points>
					<points_per_level>4</points_per_level>
					<modifier version="1" enabled="no">
						<name>Physical Only</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Physical</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Virtual</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B71</reference>
						<notes>@Realm@</notes>
					</modifier>
					<modifier version="1">
						<name>Spoken Languages Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Reduced Time</name>
						<cost type="percentage">20</cost>
						<levels>3</levels>
						<affects>total</affects>
					</modifier>
					<reference>Psi16</reference>
					<notes>Tanar'ri automatically understand and can speak any language; The level of Reduced Time is high enough to make the switch from language to language an instantaneous free action</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unkillable</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>50</points_per_level>
					<modifier version="1" enabled="no">
						<name>Achilles' Heal</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Rare Achilles' Heal@</notes>
					</modifier>
					<modifier version="1">
						<name>Achilles' Heal</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>Being Eaten Alive</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Achilles' Heal</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Common Achilles' Heal@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hindrance</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Rare Hindrance@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hindrance</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Occasional Hindrance@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hindrance</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Common Hindrance@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reincarnation</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Trigger</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Rare Trigger@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Trigger</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Occasional Trigger@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Trigger</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Common Trigger@</notes>
					</modifier>
					<reference>B95</reference>
					<notes>Manes burst into an acid cloud when killed</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Appearance</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>Universal</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Off-the-Shelf Looks</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Androgynous</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Impressive</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Attractive</name>
						<cost type="points">4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Average</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Horrific</name>
						<cost type="points">-24</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Monstrous</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hideous</name>
						<cost type="points">-16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Ugly</name>
						<cost type="points">-8</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unattractive</name>
						<cost type="points">-4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Handsome/Beautiful</name>
						<cost type="points">12</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Handsome/Very Beautiful</name>
						<cost type="points">16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Transcendent</name>
						<cost type="points">20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B21</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Bad Smell</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B128</reference>
					<notes>-2 Reaction penalty</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Berserk</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<modifier version="1">
						<name>Battle Rage</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<reference>B124</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Cannot Speak</name>
					<type>Physical</type>
					<base_points>-15</base_points>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">stuttering</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Decreased Basic Move</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>-5</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>move</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Intelligence</name>
					<type>Mental</type>
					<levels>5</levels>
					<points_per_level>-20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Fat</name>
					<type>Physical</type>
					<base_points>-3</base_points>
					<reference>B19</reference>
					<notes>+2 ST vs. knockback</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">disguise</name>
						<specialization compare="is anything"></specialization>
						<amount>-2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">shadowing</name>
						<specialization compare="is anything"></specialization>
						<amount>-2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">swimming</name>
						<specialization compare="is anything"></specialization>
						<amount>3</amount>
					</skill_bonus>
					<prereq_list all="yes">
						<attribute_prereq has="yes" which="ht" compare="at_most">15</attribute_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Fragile (Unnatural)</name>
					<type>Physical, Exotic</type>
					<base_points>-50</base_points>
					<reference>B137</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Intolerance (Non-Tanar'ri)</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Scope: Common</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Scope: Occassional</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Scope: Rare</name>
						<cost type="points">-1</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1">
						<name>Scope: Anyone unlike you</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<reference>B140</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Jealousy</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<reference>B140</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Megalomania</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<reference>B144</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>On the Edge</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>6</cr>
					<reference>B146</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Monster)</name>
					<type>Social</type>
					<base_points>-15</base_points>
					<reference>B155</reference>
					<notes>-3 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Decreased Size</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<reference>B19</reference>
					<categories>
						<category>Feature</category>
					</categories>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Languages</name>
				<advantage version="2">
					<name>Language: Baatezu</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Native</name>
						<cost type="points">-6</cost>
						<affects>total</affects>
						<reference>B23</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">0</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>None</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Broken</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Accented</notes>
					</modifier>
					<modifier version="1">
						<name>Spoken</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Native</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">0</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>None</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Broken</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Accented</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Native</notes>
					</modifier>
					<reference>B24</reference>
					<categories>
						<category>Advantage</category>
						<category>Language</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">Language Talent</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Forgetful</name>
					<type>Mental</type>
					<base_points>-1</base_points>
					<reference>Sup33</reference>
					<notes>You often forget about your powers and equipment.</notes>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
